So Manovich uses large words that
confuse me, but I think I got the gist of what makes up new media.
By following his principles, we will learn why homestarrunner.com is
considered new media (despite not posting anything in a couple of
years.
The first principle of new media is
called numerical representation. This means in some form the media
can be depicted in numbers. As is common with most things in
computers, the computer code of the media helps it fit this. In the
case of homestarrunner.com, the website is stored in code, recalled
from said code, and made viewable because my computer understands
said code. But what is even more is that this code can be changed,
which affects the actual website and maybe even videos themselves.
By manipulating the code and not the actual media, the numerical
representation is changing, but that changes the media, too. I think
that because of that, it could be argued that while a computer
interprets the ones and zeros into content we understand, it could
also mean that the code is the media and the media is the
interpretation of the code according to the computer. It's like what
Dr. Pepper was saying about different web browsers and how they “see”
websites differently. Most people may not see what the computer
“sees,” but what the computer thinks what the code is supposed to
mean based on its “sense” of web browsers. Well, I think this is
enough meta for me, so next subject.
Modularity means that a piece of media
can be broken down into smaller pieces of the same style or type. In
the instance of homestarrunner.com, each page follows the same format
of the whole: there is the small flash player that runs all the
videos and links the separate pages—used for the separate
videos—into a whole site. This means that each page, or module
(see what I did there?), is exactly the same set up as the whole.
This allows for a comfort and expectation to come upon the viewer;
the view will see the similar pages if brought there through a link
and associate it with the site as a whole.
Automation means what is sounds like it
means: that the media can do things without human involvement. It
does not need authorization from its author in order to run. An
intro video would be just like this. When you get on a website, the
video starts without any direction from you or from its creator. The
program itself runs without any help from humans. It is thus
automatized (while not a word, would be a good way to explain turning
people into cyborgs).
Variability is the idea that new media
can be customizable—it can be a different experience for you than
for other people. It could even be different when you engage it
multiple times. The video game Skyrim comes to mind. It starts out
vaguely the same, but that's about it. You create your own character
from different species, use different skills, and you even level up
differently. This can work not just between people, but between
restarts. This customizable makes the game varied. This is one of
the reasons why MMO's are so popular. They can be customized to make
new group experiences that can be repeated but in different ways.
Speaking of transitions, this level of
customization in video games is almost transcoding. Transcoding is
the interaction between old and new media. It's like the cut scenes
from some of the Resident Evil games. Cut scenes are little short
movies that people watch to explain why they are doing what they are
doing in video games. For the Resident Evil series, it's why you are
running around killing zombies. So, they're just little movies. But
the creators of the games took it a step further. When something
drastic is about to happen, they have the player push certain buttons
in order to survive the cut scene. This forces the player to become
once again that they are playing a game, not just watching a movie.
As far as which of these principles is
the most important, I believe that it is variability. By being able
to change the experience for each and every user, you create a
standard that must be met by others as well as yourself. People
begin to expect that applications, games, and maybe eventually movies
must be tailored to fit them specifically. This goes beyond anything
most people have come to expect since interchangeable parts were
invented. The idea that the parts fit in different spots for
different people could only be done by new media. Bam! Chew on that
metaphor for a while.
The way you described automation is amazingly clear! It's great for someone who was kind of fuzzy in understanding and explaining it (me). The the use of video games as examples was excellent. It gives a very modern example that most people can relate to, whether they played that exact game or not. Your explanations make a lot of sense. Good job!
ReplyDeleteI agree with Cj. I didn't understand it super well, but the way you explained it make it a lot easier for me to understand! Thanks!
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